In the case where a player wins from a high-risk scenario (see below), the player who performs the discard pays for the other two losing players (in addition to the normal double share). In American mahjong, it is illegal to pass Jokers during the Charleston. Depending on variation, there may also be the additional requirement of winning by self-pick, in which case, this is known as men qing zi mo, or purely concealed self-drawn hand. The wildcard can be the next tile after spreading tiles to all players or separately decided by a dice toss. The player holding a ready hand is said to be waiting for certain tiles. A player who declares rīchi and wins usually receives a point bonus for their hand directly, and a player who won with rīchi also has the advantage to open the inner dora (ドラ, from “dra”gon) which leads to higher possibilities to match such a card, thus has more chance to grant additional bonus. Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand. American mahjong has distinctive game mechanics and the article on American mahjong details these. If east player is a losing player he pays double the points to the winner. Due to the fast growth of exponential functions the constant for a zero-point hand is set very low, and a minimum point value (typically three point) is imposed, as lower scores are often considered to be game spoilers. In this case, the loser pays cash to buy back the chips from the winners and the game continues. Bonus points are separate from the minimum points a player needs to win. Points are obtained by matching the winning hand and the winning condition with a specific set of criteria, with different criteria scoring different values. Also, if the chosen tile is not in the simples, the wildcards are decided in rules: The bonus tiles are not available for wildcards. Some players accept wildcards (Chinese: 混儿,hunr) when playing Mahjong. Also, a toitoi hand with only terminals/honors is honroutou, also worth at least a mangan. Some gamblers do away with chips and pay cash after each round depending on local laws regarding legality of gambling. Korean rules and three player mahjong in the Korean/Japanese tradition use only flowers. Japanese mahjong has a special rule called sanchahō (三家和), which is, if three players claim the same discard in order to win, the hand is drawn. Hand containing Pongs/Kongs of Ones and Nines only. It is possible to obtain the maximum Fan (13) from only bonuses. Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile (or the absence of a tile, if it is the first discard). DOUBLE NUMBERS … Source: http://en.wikipedia.org/wiki/Mahjong. The rule set includes a unique function in that players who get two specific animals get a one time immediate payout from all players. Some criteria may be also in terms of both points and score. Individual players must double the amount of base-points owed for the following: For Small Winds, some variations have a further restriction with the prevailing wind or the seat wind disallowed as the pair. A common English term is double, as the point-to-score translation is typically exponential with a base of 2. Joker tiles are used in some versions. In Japanese mahjong, rules allow abortive draws to be declared while tiles are still available. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents. For example, if a character 4 taken out, then character 4 and the next number 5 can be used as wildcards in this round (When the tile showed, the tiles of the same pattern left only 3, so the next tile in the suit will be used as wildcards as well, adding to 7 wildcards for 4 players). Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines. Sometimes a loser may score more points than a winner. DESERT STORM 16 - 1 - 1991 25 - 2 - 1991 in two suits All tiles from the wall, except the last . The terminology of point differs from variation to variation. If a player goes mahjong with a legal and minimum hand, his/her hand is scored by adding his/her points and bonus points together. Some criteria may also be in terms of both points and score. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands. In some variations, a situation in which all four players declare a rīchi is an automatic drawn game, as it reduces the game down to pure luck, i.e., who gets their needed tile first. With the mangan limit applied, counting this many fu for anything 3 han or higher is no longer relevant, because any han with 70 fu or more is capped at mangan. In classical mahjong all players score points. Because of the large differences between the various systems of scoring (especially for Chinese variants), groups of players will often agree on particular scoring rules before a game. Japanese mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match. A set of Mah Jong tiles consists of 144 tiles typically around 30 x 20 x 15mm. As far as hands go, this pattern generates an exception to the rule behind counting fu; and as a special case, it is granted 2 fu in order to be rounded up to 30 fu. In particular, look for these elements in the hand's composition: All of the above are worth 8 fu and thus may raise the total fu count by 10 when combined with the 2 fu for tsumo or for having difficult wait. When closed, it resembles that of pinfu. At the beginning of each game, each player is given a fixed score, usually in the form of scoring chips. This is the greatest fu count for any hand worth 1 han, and is only attainable if double winds score 4 fu. As for shanpon, the fu generated with this pattern rests on the tile groupings themselves as indicated in the above table. For example, a player draws the second last tile from the wall, declares a Kong and win on the replacement tile. The winner receives points (also known as faan among some players) for: In order to win, a player needs to have at least the minimum points agreed in advance (often 3). Points are obtained by matching the winning hand and the winning condition with a specific set of criteria, with different criteria scoring different values. The third quad means that sankantsu must be the only yaku, but one must still be open in order to avoid sanankou. Thus, a seven-point hand is worth double that of hands that are between four and six points. If the pair doubles up as both the round wind and the seat wind, it may score 2 fu, or 4 fu. Click on the tiles with equations that have the same answer. It takes the hand composition into consideration in terms of tile groups, wait patterns and/or win method. Mahjong is sometimes played in a gambling setting. This is an open "yakuless" hand. Hong Kong Mahjong scoring rules are used for scoring in Mahjong, the game for four players, common in Hong Kong and some areas in Guangdong. Individual players must double the amount of base-points owed for the following: This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. While the basic rules are more or less the same throughout mahjong, the greatest divergence between variations lies in the scoring systems. One exception falls on the yaku chiitoitsu, which is defined and set at 25 fu, regardless of other factors. > Too many special (limit) hands which allows going out with > other than "4 sets and a pair" pattern. In the more modern style, which expands on the traditional style, a second limit (i.e. Enter your username or email to reset your password. Also clumsy antique Many variations have specific hands, some of which are common while some are optional depending on regions and players. Japanese rule sets discourage the use of flowers and seasons. The payment received from each player depends on three factors: if the player won from a discard or from the wall, and, Suits of dots, bamboos, and characters + winds + dragons, 148 tiles: 19 stacks for dealer and player opposite, 18 for rest. If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete. When a hand has multiple waits, or the same wait multiple ways, the way that leads to the highest-scoring hand must be chosen. Hand in any one suit consisting of 1112345678999, must be totally concealed. A declaration of rīchi is a promise that any tile drawn by the player is immediately discarded unless it constitutes a win. The picture on each shows the appropriate number of circles. This is because gambling, with the exception of bets placed with the. Pinfu is not, however, the only example of this: In this case, there are two options for interpreting the pinzu: either as , , and , or as , , and . The English terms for each limit is typically titled, In the parlor style, named for mahjong parlors (officially mahjong schools) in Hong Kong, the translation function is constant. Instead, it now rules as a regular winning hand. Royale Siamese Mah Jongg; Leah’s 2020 Mah Jongg Card Review; Mah … If, however, the hand is viewed as waiting on the kanchan , then it does not. Some three player versions remove the North Wind and one Chinese provincial version has no honors. The following is the Old Hong Kong simplified table, for other tables see Hong Kong Mahjong scoring rules. In the most extreme of styles, there is no limit - every point doubles the score. Both nobetan and sanmentan counts for tanki; and ryanmenten counts for ryanmen. The following is a list of the different terms describing the progress of one's hand: These hands are not standard hands, but can be used to win nonetheless. To be able to announce hand scores quickly, it helps to know some shortcuts for counting fu. In these cases, this would add han to the hand. Because they diverge from the criteria for a normal winning hand, it is inherently risky to attempt these hands: effectively all pieces need to be self-drawn since melds are not useful to these hands. Other combination patterns factor fu the same as the basic patterns listed here. The most common reason for this is to score pinfu. A hand with 1 han and 110 fu is an exceptionally rare hand. Although the triplet of is worth more fu, interpreting it as the triplet would deny sanshoku, and so the hand must be interpreted as having the triplet of . A common set of modifiers (for which this article will call the standard payment variations) include: There is no universally followed rule determining when a player runs out of score units. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. However, a player who declares rīchi and loses is usually penalized in some fashion. It is American Mah-jong, which is more Gin-Rummy than Mah-jong. In 13-tile mahjong, the largest number of tiles for which a player can wait is 13 (the thirteen wonders, or thirteen orphans, a nonstandard special hand). Joker tiles may or may not have an impact on scoring, depending on the variation. DIRTY PAIRS Seven matching pairs of anything All tiles from the wall, except the last. Counting the fu from this hand, it produces 0 fu other than the base 20 fu for every hand. If the winner wins from the wall the base points is doubled. American MJ; Siamese Mah Jongg -Two Handed. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile. If a player has 3 faan then his hand is worth eight base points.

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